About Me

I'm a passionate nerd. Lover of life, games, and software development; always curious and addicted to learning. After some time studying electrical engineering, I decided to follow my passion and lifelong dream of making games. I switched over to studying software development in general and graphics programming in specific, wrote my master's thesis on the subject of real-time global illumination, and now, here I am developing games for a living.

In my free time, I like to play a wide variety of games, both digital as well as analog, go hiking or skiing and I also like to go out to take street photos from time to time.

Contact Details

Daniel Bischoff, M. Sc.
Berlin, Germany
daniel.bischoff@ebb-and-flow-games.com

Work

Co-founder & CTO

ebb & flow games UG Jun'19 - present

  • TBA :)

Unity Developer

Popcore GmbH Sep'19 - Jun'20

  • development of hyper-casual mobile games
  • responsible for ~1 game per week until test release
  • iteration on design and mechanics implementation

Unity Developer

Kolibri Games GmbH Jul'18 - Sep'19

  • technical team lead & unity developer on the team developing Idle Factory Tycoon

Unity Developer

KIDS interactive GmbH Jun'16 - Jun'18

  • development of apps and games for mobile platforms (iOS & Android) primarily and some desktop projects as well
  • primarily gamified, educational content for kids and teens
  • design and development of various cross-project frameworks for efficient development of UI-heavy apps and games
  • design and development of various VR experiences with educational and promotional content
  • mainenance of build automation using a Jenkins build server

Research Assistant

Dep. of Virtual Worlds and Digital Games @ Ilmenau University of Technology Jul'15 - May'16

  • participated in developing a driving simulator using Unreal Engine 4
  • adapted existing stereo rendering API to render for stereo-projection instead of HMDs
  • level design and modeling of a "Lane-Change-Test" as one of the levels of the simulator
  • design and modeling of various objects and materials using Blender, Maya, and builtin UE4 tools

Education

Master of Science in Media Engineering

Ilmenau University of Technology, Germany 2013 - 2016

Focuses:
Computer Graphics, Virtual Reality, Image Processing, Software Development & Architecture, Human-Machine-Interaction, and Communication Systems

Exchange Studies in Computer Science

Aalto University, Helsinki, Finland Sep'14 - Dec'14

Focuses:
Computer Graphics, Multimedia Programming, Software Development, and User Interfaces & Usability

Bachelor of Science in Electrical Engineering and Information Technology

Ilmenau University of Technology, Germany 2009 - 2013

Focuses:
Information and Communication Technology

Publications

Conference Paper

12th VISIGRAPP, Porto 27 Feb 2016

"A Real-Time Global Illumination Approach for High Resolution Reflective Shadow Maps in Open World Scenes" - Daniel Bischoff, Tobias Schwandt, Wolfgang Broll

Master's Thesis

Ilmenau University of Technology 14 Apr 2016

"Dynamic Distribution of Virtual Light Sources and Light Probes for LightSkin Global Illumination in Open World Scenes" - Daniel Bischoff