About Me
I'm a passionate nerd. Lover of life, games, and software development; always curious and addicted to learning. After some time studying electrical engineering, I decided to follow my passion and lifelong dream of making games. I switched over to studying software development in general and graphics programming in specific, wrote my master's thesis on the subject of real-time global illumination, and now, here I am developing games for a living.
In my free time, I like to play a wide variety of games, both digital as well as analog, go hiking or skiing and I also like to go out to take street photos from time to time.
Contact Details
Daniel Bischoff, M. Sc.
Berlin, Germany
daniel.bischoff@ebb-and-flow-games.com
Work
Co-founder & CTO
ebb & flow games UG • Jun'19 - present
- TBA :)
Unity Developer
Popcore GmbH • Sep'19 - Jun'20
- development of hyper-casual mobile games
- responsible for ~1 game per week until test release
- iteration on design and mechanics implementation
Unity Developer
Kolibri Games GmbH • Jul'18 - Sep'19
- technical team lead & unity developer on the team developing Idle Factory Tycoon
Unity Developer
KIDS interactive GmbH • Jun'16 - Jun'18
- development of apps and games for mobile platforms (iOS & Android) primarily and some desktop projects as well
- primarily gamified, educational content for kids and teens
- design and development of various cross-project frameworks for efficient development of UI-heavy apps and games
- design and development of various VR experiences with educational and promotional content
- mainenance of build automation using a Jenkins build server
Research Assistant
Dep. of Virtual Worlds and Digital Games @ Ilmenau University of Technology • Jul'15 - May'16
- participated in developing a driving simulator using Unreal Engine 4
- adapted existing stereo rendering API to render for stereo-projection instead of HMDs
- level design and modeling of a "Lane-Change-Test" as one of the levels of the simulator
- design and modeling of various objects and materials using Blender, Maya, and builtin UE4 tools
Education
Master of Science in Media Engineering
Ilmenau University of Technology, Germany • 2013 - 2016
Focuses:
Computer Graphics, Virtual Reality, Image Processing, Software Development & Architecture, Human-Machine-Interaction, and Communication Systems
Exchange Studies in Computer Science
Aalto University, Helsinki, Finland • Sep'14 - Dec'14
Focuses:
Computer Graphics, Multimedia Programming, Software Development, and User Interfaces & Usability
Bachelor of Science in Electrical Engineering and Information Technology
Ilmenau University of Technology, Germany • 2009 - 2013
Focuses:
Information and Communication Technology
Publications
Conference Paper
12th VISIGRAPP, Porto • 27 Feb 2016
"A Real-Time Global Illumination Approach for High Resolution Reflective Shadow Maps in Open World Scenes" - Daniel Bischoff, Tobias Schwandt, Wolfgang Broll
Master's Thesis
Ilmenau University of Technology • 14 Apr 2016
"Dynamic Distribution of Virtual Light Sources and Light Probes for LightSkin Global Illumination in Open World Scenes" - Daniel Bischoff