About Me

I'm a passionate nerd. Lover of life, games, and software development; always curious and addicted to learning. After some time studying electrical engineering, I decided to follow my passion and lifelong dream of making games. I switched over to studying software development in general and graphics programming in specific, wrote my master's thesis on the subject of real-time global illumination, and now, here I am developing games for a living.

In my free time, I like to play a wide variety of games, both digital as well as analog, go hiking or skiing and I also like to go out to take street photos from time to time.

Contact Details

Daniel Bischoff, M. Sc.
Berlin, Germany
daniel.bischoff@ebb-and-flow-games.com

Work

Co-founder & CTO

ebb & flow games UG • Jun'19 - present

  • TBA :)

Unity Developer

Popcore GmbH • Sep'19 - Jun'20

  • development of hyper-casual mobile games
  • responsible for ~1 game per week until test release
  • iteration on design and mechanics implementation

Unity Developer

Kolibri Games GmbH • Jul'18 - Sep'19

  • technical team lead & unity developer on the team developing Idle Factory Tycoon

Unity Developer

KIDS interactive GmbH • Jun'16 - Jun'18

  • development of apps and games for mobile platforms (iOS & Android) primarily and some desktop projects as well
  • primarily gamified, educational content for kids and teens
  • design and development of various cross-project frameworks for efficient development of UI-heavy apps and games
  • design and development of various VR experiences with educational and promotional content
  • mainenance of build automation using a Jenkins build server

Research Assistant

Dep. of Virtual Worlds and Digital Games @ Ilmenau University of Technology • Jul'15 - May'16

  • participated in developing a driving simulator using Unreal Engine 4
  • adapted existing stereo rendering API to render for stereo-projection instead of HMDs
  • level design and modeling of a "Lane-Change-Test" as one of the levels of the simulator
  • design and modeling of various objects and materials using Blender, Maya, and builtin UE4 tools

Education

Master of Science in Media Engineering

Ilmenau University of Technology, Germany • 2013 - 2016

Focuses:
Computer Graphics, Virtual Reality, Image Processing, Software Development & Architecture, Human-Machine-Interaction, and Communication Systems

Exchange Studies in Computer Science

Aalto University, Helsinki, Finland • Sep'14 - Dec'14

Focuses:
Computer Graphics, Multimedia Programming, Software Development, and User Interfaces & Usability

Bachelor of Science in Electrical Engineering and Information Technology

Ilmenau University of Technology, Germany • 2009 - 2013

Focuses:
Information and Communication Technology

Publications

Conference Paper

12th VISIGRAPP, Porto • 27 Feb 2016

"A Real-Time Global Illumination Approach for High Resolution Reflective Shadow Maps in Open World Scenes" - Daniel Bischoff, Tobias Schwandt, Wolfgang Broll

Master's Thesis

Ilmenau University of Technology • 14 Apr 2016

"Dynamic Distribution of Virtual Light Sources and Light Probes for LightSkin Global Illumination in Open World Scenes" - Daniel Bischoff